IMPROV IN 5 DIMENSIONS
The Project
A colour, magical, and layered experience which uses a combination of old-school overhead projectors, digital projection, live original music, and physical clownery.
Using a series of relatively simple tools and technical magic this project integrates six live performers from across the globe in a non-traditional, mostly unscripted improv multimedia performance.
Artists
A colourful portrait of two human faces swirling in a vortex.
-
Mind of a Snail is a shadow puppetry duo located on the unceded traditional territories of the Musqueam, Tsleil-Waututh, and Squamish Nations, also known as Vancouver, BC. Since 2003, Chloe Ziner et Jessica Gabriel have been developing a multilayered style of visual storytelling using overhead projectors as their main light source, and have been recently integrating live video and interactive live-streaming into their tool kit. Their performances play at the intersection of puppetry, visual arts, clowning & music.
They have created original work for many organizations, including Vancouver Art Gallery, Telus World of Science, Persephone Theatre in Saskatoon and numerous others. They have also performed in theatre & arts festivals across Canada such as Wildside Festival in Montreal, Revolver Festival in Vancouver, Summerworks in Toronto, Casteliers International Puppetry Festival in Montreal, Festival International des Arts de la Marionnette à Saguenay and many more. International highlights include a tour of Taiwan 2017 & performing on the mainstage of the Puppeteers of America Festival in Minneapolis in 2019 with their show “Caws & Effect”. During covid, they quickly pivoted to an interactive online format and have performed live virtually for a number of festivals across Canada & internationally, including Festival Internacional de Teatro de Sombras in Brazil and Red Pearl Clown Festival in Finland.
The Residency
Before the DDI
This pair was very much looking forward to working in group circumstances after the isolation of the pandemic. The improvisers were working in six different time zones; there was an actual physical time and geography at play. But due to the technological aspects, the group needed to explore ideas of immediacy, to find out how they could work together across space and time, while utilizing different technologies.


















