IN TIME
The Project
A performance for one. A mortal stumbles into the workshop of Janus, the two-headed goddess of doorways and openings. To scare or lure the mortal away, Janus conjures up humanity’s past primal fears, and future aspirational hopes. A Universal Opening, the veil between mortal and immortal worlds, manifests itself and goddess and human see each other for the first time.
This project is a told through three versions of the story with three different veils between the immortal & mortal worlds. The single audience member can experience one, or all three, in any order. A combination of physical performance, shadow, puppetry, VR exploration, and projection mapping.
The Residency
Before the DDI
Coming into the week, the In Time team were inspired by the concept of gods and archetypes and how they are accessible to the general human experience but are expressed so differently among peoples. After researching various myths and legends they decided to tell the story of Janus, the two headed god of passages who had been tasked by the god of destiny to create a universal opening. Janus was working on this universal opening when a human traveler walked into their cave and refused to move. Wanting them to leave, Janus turned their past face towards the human and showed all the horrors that have scared people out of caves but the human didn’t budge. Janus then turned their future face to the traveler and showed them all things that draw people out of caves but still the human didn’t leave. While this was happening the universal opening formed in the shape of a circle and rose between the two of them, allowing each one to see the other.
It was important for the group to think about the ways that this story could be looked at and contextualized depending on the experience of the individual experiencing it. One avenue that was discussed that was perhaps Janus exists in a space with no time and when the universal opening rises they are able to look into a portal with a complete new reality; for many Indigenous folks it feels like they are living in a different post apocalyptic scenario compared to much of society and this could be mirrored throughout the piece.
They were also hopeful that through these digital explorations that they would be able to open new narrative doors and answer some questions they had been thinking about such as how VR transforms a story and is that transformation a net positive or negative. Other points of interest for the week included an examination of what different digital tools excel at as well as work towards creating language that exists in the intersection of tools and narrative and that can hopefully be impactful to Indigenous communities and youth.
Prior to the DDI residency week they had built a prototype of a visual space and ran several short performances to test out different narrative concepts. After these experimentations they were intrigued to test out more digital elements such as using VR to create beautiful natural organic environments and it is the hope that there is an exploration of Indigenous futurism in the design work.
The group posited that technology has a generalizing effect on art, a movie stays the same each time it is viewed while a piece of theatre changes per performance. It was their hope that through their investigations during the DDI that they would be able to create a piece that is reactive and dynamic, one that creates an organic experience that is unique to the solitary audience member experiencing it.
Price was identified as one of the primary roadblocks as well as how to work using digital means in a constantly changing landscape of different tools, methodologies and concepts. The group was very cognisant that when digital technology is used as a cost saving measure instead of as a tool for dramaturgically sound design that it is often unsuccessful and feels disappointing as an audience member. The story will be experienced by one person at a time and it is the hope that while the audience member will not be intentionally engaging the narrative that they will be receptive and required as a story element.






















